package  
{
	import org.flixel.FlxSprite;

	public class Tile extends FlxSprite
	{
		[Embed(source = "../data/tiles.png")] private var ImgTile:Class;

		public static const WIDTH:uint = 16;
		public static const HEIGHT:uint = 16;

		public function Tile(X:Number, Y:Number, F:uint) 
		{
			super(X, Y);
			loadGraphic(ImgTile, false, false, 16, 16);
			frame = F;
			immovable = true;
		}
	}
}